WITCHFIRE Gameplay Trailer | DLSS 3 Tech Coming Soon


The Astronauts announced today they are bringing NVIDIA DLSS3 technology to Witchfire, the Polish studio’s upcoming rogue-lite shooter.

The Astronauts also released a new gameplay trailer showcasing Witchfire’s rapid gunplay and new open-level design (not to be confused with fully open-world gameplay).

Adrian Chmielarz, Creative Director and Co-Founder of The Astronauts explains his perspective on how the DLSS 3 technology will affect Witchfire development:

“You start the game, push all graphics options to the max. You enjoy it for a while but then, especially if it’s an action game, you realize that the framerate is king. So you start lowering the quality of visuals in order to achieve that smooth gameplay. DLSS 3 allows the seemingly impossible, high framerate without compromising the visuals. A no brainer for a game like Witchfire, which is both action and beauty.”
NVIDIA DLSS 3 is a revolutionary breakthrough in neural graphics that massively boosts performance. Powered by fourth generation Tensor Cores and new Optical Flow Accelerator on GeForce RTX 40 Series GPUs, DLSS 3 uses AI to generate additional high-quality frames with great image quality and responsiveness.

From the creators of Painkiller and BulletstormWitchfire is a first-person shooter set in a grimdark fantasy world in which a deadly war rages between powerful witches and the Church. In this alternate reality, witches are very real and very dangerous— but so is the witch hunter. Armed by Vatican sorcerers, players wield an ungodly array of guns and forbidden magic as they combat dark terrors on behalf of their shadowy benefactors.

After shifting development from arena-style fighting to open-level combat, Witchfire is on track for a release to Early Access this year. For further details on an Early Access release date and upcoming Witchfire news, follow the team on Facebook, join the conversation on Twitter, or wishlist the game on the Epic Games Store.

About The Astronauts
In 2012, the original founders of People Can Fly and the creative leads behind Painkiller and
Bulletstorm started a new independent studio. They named it The Astronauts to emphasize the idea of visiting unknown worlds and taking risky but exciting new directions— which explains why their first game, The Vanishing of Ethan Carter, was a weird fiction horror, and the second, Witchfire, is a dark fantasy first-person shooter.

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