In ‘Commanding the Western Front’, Senior Producer Ted Morris, Lead Designer Chris Becker, Senior Designer Patrick Pannullo and Senior Content Designer David Kondor from Petroglyph guide commanders through a detailed look at the immersive and authentic campaign.
Players will take on the dual-role of both Theatre and Field Commander as they relive or redefine history in the upcoming real-time strategy game, choosing to take charge as the early embers of war flicker in 1914, or assuming command of the front in 1916 with battle lines already drawn.
Every decision players make will have a telling impact on their war effort, from how they best utilise vital economies of gold and supply, to the ground-breaking technologies they’ll commit their research points to in an effort to tip the balance of the war in their favour.
Returning to deteriorating battlefields carrying the scars from previous conflicts, Commanders must utilise their resources to bring their plans to fruition; creating intricate trench networks, engaging enemy fighters in gruelling dogfights or launching co-ordinated artillery barrages.
Across an immersive campaign, players will discover a war of attrition where each victory and defeat has its own cost. At times the best outcome may be calling a halt in order to preserve valuable resources and morale, as they seek to wear down their opponent’s National Will in a conflict unlike any other.
The Great War: Western Front will launch on March 30th on PC. Players can pre-order now on Steam and the Epic Games Store for a suggested retail price of £29.99/€34.99/$34.99 and £34.99/€39.99/$39.99 for the Victory Edition. Players who pre-order will be able to draw up their battle plans three days earlier, from March 27th.